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Developer Diary

We can rebuild it.


It has been quite liberating to take a sledge hammer to everything we’ve worked on and rebuild it. Going over all the questionable decision making and surprisingly creative solutions that have come about has been in it’s own way fun. It’s also been horrible looking at how long ago some of this code was written, and remembering all the things that happened around the time of it’s creation.

Developer Diary

May 2016 Summary


Now this is really late! Last month I spent time on refining our combat system, adding new features to give us better control and solving a few problems around using an IK System. The goal being to let the player be able to see their entire body whilst performing actions, like shooting. Because a number […]

Developer Diary

March 2016 Summary


Last month has been a mixed bag of many things to be done. The survey we ran went very well and the results were surprising. We now have a much better idea of what we can do with the audience we currently have. We still have our work cut out for us if our new […]

Developer Diary

February 2016 Summary


Amongst the panic and madness of last month, and the continued madness considering it’s already 1/3 of the way into March already, I managed to get a few things done. Our new game is moving along nicely and now has a basic level editor! This past week, I’ve been setting up a kind of floor […]