Archive for

Posts Tagged in: ‘PGC’
Developer Diary

May 2016 Summary


Now this is really late! Last month I spent time on refining our combat system, adding new features to give us better control and solving a few problems around using an IK System. The goal being to let the player be able to see their entire body whilst performing actions, like shooting. Because a number […]

Developer Diary

March 2016 Summary


Last month has been a mixed bag of many things to be done. The survey we ran went very well and the results were surprising. We now have a much better idea of what we can do with the audience we currently have. We still have our work cut out for us if our new […]

Developer Diary

February 2016 Summary


Amongst the panic and madness of last month, and the continued madness considering it’s already 1/3 of the way into March already, I managed to get a few things done. Our new game is moving along nicely and now has a basic level editor! This past week, I’ve been setting up a kind of floor […]

Developer Diary

January 2016 Summary


The last month has been a complete blur. With our current project moving along, a new look for the website about to be launched and a whole heap of other things written down on large quantities of post-it notes. I haven’t had much time to actually write one of these things for a while, amongst […]