I continued my work on Behavior Trees, taking what I’ve learned in my previous experiment and integrating it into our existing AI framework.
This past few weeks I spent time working out a new AI system, as part of our next step in the development for The Very Organized Thief. The new system is using Behavior Trees, allowing us to create more reactive AI in our games.
These past few weeks I’ve been working on throwing objects. It’s an idea we’ve been messing around with for a while, to see how far we could push the mechanic.
I’ve been slowly making progress with The Very Organized Thief rebuild. And recently I’ve updated the Owner, tweaking the model and animations, and giving him a new brain while still keeping the same behavior. Our existing AI system is a little overkill, so I did some digging in the original AI code and reviewed it to see what solution I could come up with.
It’s been a pretty busy month! And this post is late! But it has been by far the most productive, making some pretty big leaps forward which is why it’s been a little quiet from us lately. There hasn’t been a developer diary for a while, but one should be coming soon! So last month […]
Last month has been a mixed bag of many things to be done. The survey we ran went very well and the results were surprising. We now have a much better idea of what we can do with the audience we currently have. We still have our work cut out for us if our new […]
Amongst the panic and madness of last month, and the continued madness considering it’s already 1/3 of the way into March already, I managed to get a few things done. Our new game is moving along nicely and now has a basic level editor! This past week, I’ve been setting up a kind of floor […]
The last month has been a complete blur. With our current project moving along, a new look for the website about to be launched and a whole heap of other things written down on large quantities of post-it notes. I haven’t had much time to actually write one of these things for a while, amongst […]