It has recently come to our attention that a fake version of The Very Organized Thief is being sold on the Apple App Store. Please view the full article for all the details.
I continued my work on Behavior Trees, taking what I’ve learned in my previous experiment and integrating it into our existing AI framework.
This past few weeks I spent time working out a new AI system, as part of our next step in the development for The Very Organized Thief. The new system is using Behavior Trees, allowing us to create more reactive AI in our games.
The upcoming web release of The Very Organized Thief remake is a significant milestone for us. And it comes with a great deal of weight on our shoulders.
I’ve been slowly making progress with The Very Organized Thief rebuild. And recently I’ve updated the Owner, tweaking the model and animations, and giving him a new brain while still keeping the same behavior. Our existing AI system is a little overkill, so I did some digging in the original AI code and reviewed it to see what solution I could come up with.
After all the experiments, failures, trials, and errors we went through. We have finally filled in the last few remaining gaps that The Very Organized Thief had with its design. And now, we’re rebuilding the original The Very Organized Thief from the ground up as our major starting point for everything we’re doing next.
Hope everyone’s enjoying the holidays. For us 2017 has been a very busy year and also a rather quiet one, with our last update being quite a while ago. The end of 2017 will mark the 5th development iteration of The Very Organized Thief. I’m sure some of you are probably surprised how we got to five iterations.
It has been quite liberating to take a sledge hammer to everything we’ve worked on and rebuild it. Going over all the questionable decision making and surprisingly creative solutions that have come about has been in it’s own way fun. It’s also been horrible looking at how long ago some of this code was written, and remembering all the things that happened around the time of it’s creation.
We get a few things off our chest, talking a bit about the years gone by and some issues we’ve faced during development.
We talk about some important issues we are working through and a number of things that are been going on around development.