After 72 hours of jamming. We’re proud to announce the release of SUPER MEGA JUMP 3D for the Indies Vs Gamers Jam over at GameJolt ! Super Jump from platform to platform! Shoot octahedrons with Mega Weapons! Watch your step and mind those gaps while you try to generate loads of points! The jam may […]
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Participating in the Indie Vs Gamers Jam
So I’ve decided to take part in the Indie Vs Gamers Jam! For a long time I’ve wanted to take part in a Game Jam, but always found myself too busy to really take part in one or I was caught up in something which wouldn’t really allow for it. It was really annoying, because […]
PSX Inspired Shader
For last few days (amongst other things), I’ve been working on the PSX shader to simulate that distortion you often see in PSX games. The goal is to use this shader to help add a layer of creepiness to the environment through the shader. So before I did anything, I did a quick search on […]
Concept Art for a Spooky School
For the last week I’ve been working on the concept art for our new game! As we’ve mentioned in previous posts, we wanted to make this one a bit scary. We loved how people scared themselves with The Very Organized Thief, and we’ve wanted to make something horror for a while. So it seemed like a […]
Flying Puzzle Pieces
This week I setup our new project in Unity and started getting the base game-play into the game. Since I’m mostly reusing existing code that we’re using on TVOThief, I could focus more on just coding the game and fixing up parts that needed fixing. I also wanted to treat writing code for this game […]
New Game In Progress
This week we started working on our new game, and things have been progressing nicely. We’re not 100% sure what the title is going to be but we’re pretty sure what the game is going to be about. So our aim for this game is kind of similar to what the original TVOThief had going […]
Two Steps Back into Game Development
Throughout the months of developing The Very Organized Thief, a question would always come up, “Can’t we do more, by doing something simpler?”. And it was a question that would often leave us frustrated, that we could never answer. UNTIL NOW! Before we made the previous post, we’d been working on changing our development strategy […]
Refunding Pre-Orders
Update July 3, 2015 We are currently in the process of issuing refunds to be pre-order-ers for The Very Organized Thief. If you haven’t already done so, please check your email for a message regarding The Very Organized Thief pre-orders (check spam just in case). It contains instructions to help us ensure we can issue […]
Character Design – Owner
Hi everyone! Elise here. :) In this article I’ll be talking about the start of the character design process we went through for The Very Organized Thief. The first character we started working on is one that many people who have played our game should be familiar with, the Owner! Since this is the first character […]
Character Collision Overhaul
This week I’ve been spending a lot of time improving the physics collisions to fix a number of funny issues that people could do in game. Such as standing where the Owner spawns and the owner spawning on your head, or using props to “Prop Jump” into the floors above. After moving to Unity 5, […]