Since my last art update post, I’ve been working on the environment props and textures. Because our new spooky themed game is set in an old run down school, most of the props include things like school desks, benches and chairs. I set up an example scene in Unity where I’ve been testing out the models […]
Archive for
Super Mega Jump 3D
After 72 hours of jamming. We’re proud to announce the release of SUPER MEGA JUMP 3D for the Indies Vs Gamers Jam over at GameJolt ! Super Jump from platform to platform! Shoot octahedrons with Mega Weapons! Watch your step and mind those gaps while you try to generate loads of points! The jam may […]
Participating in the Indie Vs Gamers Jam
So I’ve decided to take part in the Indie Vs Gamers Jam! For a long time I’ve wanted to take part in a Game Jam, but always found myself too busy to really take part in one or I was caught up in something which wouldn’t really allow for it. It was really annoying, because […]
PSX Inspired Shader
For last few days (amongst other things), I’ve been working on the PSX shader to simulate that distortion you often see in PSX games. The goal is to use this shader to help add a layer of creepiness to the environment through the shader. So before I did anything, I did a quick search on […]
Concept Art for a Spooky School
For the last week I’ve been working on the concept art for our new game! As we’ve mentioned in previous posts, we wanted to make this one a bit scary. We loved how people scared themselves with The Very Organized Thief, and we’ve wanted to make something horror for a while. So it seemed like a […]
Flying Puzzle Pieces
This week I setup our new project in Unity and started getting the base game-play into the game. Since I’m mostly reusing existing code that we’re using on TVOThief, I could focus more on just coding the game and fixing up parts that needed fixing. I also wanted to treat writing code for this game […]
New Game In Progress
This week we started working on our new game, and things have been progressing nicely. We’re not 100% sure what the title is going to be but we’re pretty sure what the game is going to be about. So our aim for this game is kind of similar to what the original TVOThief had going […]
Two Steps Back into Game Development
Throughout the months of developing The Very Organized Thief, a question would always come up, “Can’t we do more, by doing something simpler?”. And it was a question that would often leave us frustrated, that we could never answer. UNTIL NOW! Before we made the previous post, we’d been working on changing our development strategy […]