I continued my work on Behavior Trees, taking what I’ve learned in my previous experiment and integrating it into our existing AI framework.
Making Tools for Behavior Trees
Written on by Alex Tuckett
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I continued my work on Behavior Trees, taking what I’ve learned in my previous experiment and integrating it into our existing AI framework.
This past few weeks I spent time working out a new AI system, as part of our next step in the development for The Very Organized Thief. The new system is using Behavior Trees, allowing us to create more reactive AI in our games.
Introducing Redefinition Labs, a new section on our website that will let you see more of what we’re working on.