This week we started working on our new game, and things have been progressing nicely. We’re not 100% sure what the title is going to be but we’re pretty sure what the game is going to be about. So our aim for this game is kind of similar to what the original TVOThief had going […]
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Character Design – Owner
Hi everyone! Elise here. :) In this article I’ll be talking about the start of the character design process we went through for The Very Organized Thief. The first character we started working on is one that many people who have played our game should be familiar with, the Owner! Since this is the first character […]
Character Collision Overhaul
This week I’ve been spending a lot of time improving the physics collisions to fix a number of funny issues that people could do in game. Such as standing where the Owner spawns and the owner spawning on your head, or using props to “Prop Jump” into the floors above. After moving to Unity 5, […]
Environment Concept Art
Hi everyone! Elise here. :) In this article I’ll be talking about the concept art for the environment of The Very Organized Thief! When we decided to create a new version of TVOThief, we spent time coming up with new ideas and new ways to make the game even more fun. So, besides re-creating props, a […]
New Computers!
It has been a long time coming! But after about a year of scraping together funds and reaching into our own pockets. We now have much needed new computers! Why new computers? Our previous computers, one was a store bought “general” performance computer (WHY?!) and the other an 8 year old high performance (at the […]
Concept Art Drawing Videos
Elise has been busy cutting together a new The Very Organized Thief concept art drawing video. This time, it’s ones she did for the Kickstarter campaign. If you haven’t seen these before, check out some of her previous drawings. Enjoy!
Developer Diary #3
For the last few months, we’ve been building our new randomization system for the placement of objects within our levels. Since The Very Organized Thief’s core mechanic is finding randomly placed items, this system is an important and major part of The Very Organized Thief. And now, after a bunch of work, Alex is going […]
Developer Diary #2
It’s been a busy two weeks as we plan, design, code and do arty things to get everything ready for our next big step and beyond! We’ve been reworking the original house making the house up to the same quality as the sneak peak we showed a few months ago. Elise has been modelling some […]
Developer Diary #1
It’s been a while and keeping people up to date with news has been a little challenging considering Elise and I (Alex) have been studying. We’re currently in our final year of studies and our class workload is annoyingly heavy at the moment. Throw in some part time work and booting some other projects into […]
Design-o-rama
It has been a long time since the last update. A very long time. And it’s about time we made ourselves write one, finish it, and actually hit publish! Yes… we’re still alive and busy as usual. Nothing really new there. But what’s been happening with Redefinition Games? We’ve gone underground for the moment, having […]